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Volume 25, Issue 3, 2008

Special Issue
Reading Games:
Composition, Literacy, and Video Gaming

Letter from the Guest Editors
Matthew S.S. Johnson
Pilar Lacasa

The Game of Reading and Writing:
How Video Games Reframe Our Understanding of Literacy
John Alberti

Public Writing in Gaming Spaces
Matthew S.S. Johnson

Composition, Computer Games, and the Absence of Writing
Kevin Moberly

A Pedagogy of Play:
Integrating Computer Games into the Writing Classroom
Rebekah Shultz Colby
Richard Colby

Press Enter to “Say”:
Using Second Life to Teach Critical Media Literacy
Jennifer deWinter
Stephanie Vie

Just For Fun:
Writing and Literacy Learning as Forms of Play
David Michael Sheridan
William Hart-Davidson

Bringing Commercial Games into the Classroom
Pilar Lacasa
Laura Méndez
Rut Martínez

The Design is the Game:
Writing Games, Teaching Writing
Alice J. Robison

Announcements

Computers and Composition Awards

Computers and Composition Special Issues

New Dimensions Book Series

Computers and Composition:
An International Journal

Computers and Composition is a professional journal devoted to exploring the use of computers in composition classes, programs, and scholarly projects. It provides teachers and scholars a forum for discussing issues connected to Image of journal covercomputer use. The journal also offers information about integrating digital composing environments into writing programs on the basis of sound theoretical and pedagogical decisions and empirical evidence.

Computers and Composition welcomes articles, reviews, and letters to the editors that may be of interest to readers, including descriptions of computer-based composition and/or reading instruction, discussions of topics related to multimodal composing; explorations of controversial ethical, legal, or social issues related to the use of computers in composition programs; discussions of professional development and teacher education; explorations of tenure and promotion issues for scholars who work in electronic environments; studies of digital literacy; and discussions of how computers affect the form and content of discourse, the process by which discourse is produced, or the impact discourses have on audiences.

The print journal, Computers and Composition, has existed since 1983. The online journal, Computers and Composition Online, was established in 1996. See History of the Journal for more information.