Volume 25, Issue 3, 2008
Special Issue
Reading Games:
Composition, Literacy, and Video Gaming
Letter from the Guest Editors
Matthew S.S. Johnson
Pilar Lacasa
The Game of Reading and Writing:
How Video Games Reframe Our Understanding of Literacy
John Alberti
Public Writing in Gaming Spaces
Matthew S.S. Johnson
Composition, Computer Games, and the Absence of Writing
Kevin Moberly
Bringing Commercial Games into the Classroom
Pilar Lacasa
Laura Méndez
Rut Martínez
The Design is the Game:
Writing Games, Teaching Writing
Alice J. Robison
Announcements
Computers and Composition Awards
Computers
and Composition:
An International Journal
Computers and Composition is a professional journal devoted to
exploring the use of computers in composition classes, programs, and scholarly
projects. It provides teachers and scholars a forum for discussing issues
connected to
computer use. The journal also offers information about integrating
digital composing environments into writing programs on the basis of sound
theoretical and pedagogical decisions and empirical evidence.
Computers and Composition welcomes articles, reviews, and letters to the editors that may be of interest to readers, including descriptions of computer-based composition and/or reading instruction, discussions of topics related to multimodal composing; explorations of controversial ethical, legal, or social issues related to the use of computers in composition programs; discussions of professional development and teacher education; explorations of tenure and promotion issues for scholars who work in electronic environments; studies of digital literacy; and discussions of how computers affect the form and content of discourse, the process by which discourse is produced, or the impact discourses have on audiences.
The print journal, Computers and Composition, has existed since 1983. The online journal, Computers and Composition Online, was established in 1996. See History of the Journal for more information.

